So fucking happy
Next up
New in cube attacks dev log: Basic Weapons, 2 Ways of aiming, first few basic movements
The fire hazard machine
Third Time's the charm they say. Although it was my error, I tried using A* to make a pathfinding algorithm, and I've struggled a lot. So I'm making it more manual with a few ray-casts and with what I learned. At least I got to organize the father script.
:D
Ammo Reload and recoil.
Also if you don't use your weapons for a few seconds they are stashed away.
Also starting to work on the player's health bar
Yeah not much else for now....
I fear my old art in these folders
Simple CLI Text editor in C++ made by me :V
With a little help of simple, and a few bucks, we can say, you can be whatever you like, be proud for what you do, happy(late) pride month! -"Simple Zel was soon was hospitalized for using toxic paint on his skin, and now is recovering."
Just a lil bit away from my new computer
Posting outside the game's page cause I don't want to pollute it with my misery of now having to work on the enemies. Good Grief. I've set up the basic scripts for them, now to do all the heir stuff and create new enemies and configure them.
Yay (kill me)










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