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But a good method to dominate the game is holding the sword at your side and flick the controller left or right to the sweep your fake blade at the Mii’s bodies. That is where this mechanic and idea has been seeded.
is it safe to say there's a different sword there now?
I think I've put every bit of my effort I could into this whole game, even though it is not my dream project, nor a project that I was anticapating to reach the stage that is has by now. but I aimed to make a tight, fun, colorful experience!
🔥◉ Here’s some BTS gameplay of my game Phantom Mask: Fire Trap. In the primary mechanics testing level!
So, I know this game might look quite unorthodox, and maybe unlike anything you’ve seen before. The structure of the game was born purely from experimentation.
More action where the flames keep flamin
those lovely torches
Eye Enemies
The sword mounting mechanic came from an odd game, Wii Sport Resort! I know wa? Basically, there is a swordplay mini game present that I loved and in it you can free hold the sword in front of you, and swing away.
Mask Acton
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