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Game
Wizmorf's Tale
4 years ago

So here I show more progress on Wizmorf's Tale.

I replaced the manual recharge to auto-recharge, added some effects to his spells and ground slam, and gave him some sound.

Save from a few tweaks, Wizmorf himself is done.

#platformer #godot #indiegame




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New clip. Just got the mechanics for Wizmorf down. Now it's about making the sprites.

So I decided to give Wizmorf a bit of a design refresh. THis is now how he looks like.

Kinda forgot to post it here. But hey,.= better late than never.

So here's another clip of the game so far, I fixed a few of the bugs in it, as well as make some adjustments to the test level.

There are still a few bugs to fix, but so far at least, I can start making levels with what I got here.

#godot #platformer

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

It's been a while since I posted any updates here, so sorry about that. But hey, I bring a new clip with progress on the sprites and stuffs. I did sprites, animated stuff, and spiced up the test stage, just so it didn't look so ugly.

Now to polish it.~

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

So here's some more progress on the game. I finally got the interactables done (with tofu blocks), and next up on my to-do-list is the enemies.

It's been fun so far reworking Wizmorf, and finally have the code organized enough to work with but we'll see.

So for context, I was using a weird bootleg PS4 controller that used D-Input, and since Xinput's different from D-Input, I thought I'd be jumping with the square button rather than X.

I was wrong. o3o

#gamedev #godotengine #platformer

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

So I've been trying to get around the Godot engine, and so far it feels like Unity but with a bit more stuff and a few things less. Didn't expect this much from a freeware engine, but I can say I'm learning, and working on something in the meantime. >vO