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Game
Wizmorf's Tale
4 years ago

So here's another clip of the game so far, I fixed a few of the bugs in it, as well as make some adjustments to the test level.

There are still a few bugs to fix, but so far at least, I can start making levels with what I got here.

#godot #platformer




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It's been a while since I posted any updates here, so sorry about that. But hey, I bring a new clip with progress on the sprites and stuffs. I did sprites, animated stuff, and spiced up the test stage, just so it didn't look so ugly.

Now to polish it.~

So I decided to give Wizmorf a bit of a design refresh. THis is now how he looks like.

Kinda forgot to post it here. But hey,.= better late than never.

So to give a bit of an update, I decided to start the project from scratch, as I wasn't satisfied with how it was before. And I figured I'd draw Wizmorf with a bit of a refresh to make the style solid. He be strollin now.~

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So here's some more progress on the game. I finally got the interactables done (with tofu blocks), and next up on my to-do-list is the enemies.

It's been fun so far reworking Wizmorf, and finally have the code organized enough to work with but we'll see.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

New clip. Just got the mechanics for Wizmorf down. Now it's about making the sprites.

So here I show more progress on Wizmorf's Tale.

I replaced the manual recharge to auto-recharge, added some effects to his spells and ground slam, and gave him some sound.

Save from a few tweaks, Wizmorf himself is done.

#platformer #godot #indiegame

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

So I've been trying to get around the Godot engine, and so far it feels like Unity but with a bit more stuff and a few things less. Didn't expect this much from a freeware engine, but I can say I'm learning, and working on something in the meantime. >vO