So here's another clip of the game so far, I fixed a few of the bugs in it, as well as make some adjustments to the test level.
There are still a few bugs to fix, but so far at least, I can start making levels with what I got here.
Next up
So I decided to give Wizmorf a bit of a design refresh. THis is now how he looks like.
Kinda forgot to post it here. But hey,.= better late than never.
So to give a bit of an update, I decided to start the project from scratch, as I wasn't satisfied with how it was before. And I figured I'd draw Wizmorf with a bit of a refresh to make the style solid. He be strollin now.~
It's been a while since I posted any updates here, so sorry about that. But hey, I bring a new clip with progress on the sprites and stuffs. I did sprites, animated stuff, and spiced up the test stage, just so it didn't look so ugly.
Now to polish it.~
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
New clip. Just got the mechanics for Wizmorf down. Now it's about making the sprites.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
A bit of advice from me, if you're just getting into code. Comment on everything!
So here's some more progress on the game. I finally got the interactables done (with tofu blocks), and next up on my to-do-list is the enemies.
It's been fun so far reworking Wizmorf, and finally have the code organized enough to work with but we'll see.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
So for context, I was using a weird bootleg PS4 controller that used D-Input, and since Xinput's different from D-Input, I thought I'd be jumping with the square button rather than X.
I was wrong. o3o
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