First, we added new models. But they are not ordinary trees. They are procedurally generated. Based on a seed, which is calculated according to each tree’s position, we generate unique trees. Moreover, we can set each tree’s specific parameters, which means more variety. The next step is to add LODs, but that is for a later stage.
The next big thing is that we are currently working on RPG and Crafting mechanics. Hopefully, in the coming weeks we will be uploading some demo with both systems, even though they are still on prototyping phase. That is why we ask for your feedback. We need to hear your thoughts.
Stay tuned for the upcoming updates. This was Serafeim, signing out.
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