Game
[Cancelled] Undertale: The Otherground
7 years ago

So, I hit the final straw just now. Before you get scared, read the article below. :^)


Hey, everyone! It’s me, MHT, and I have one thing to say: I’m absolutely SICK of waiting for a programmer of any sorts to apply, and for the programmers we have to do something, so I’m going to begin learning to program, myself. It’s a bold statement, and there will likely be many obstacles with me being the one behind it all, but it’s certainly better than absolutely nothing. Here I will go over the pros and cons to me programming for this and likely the other DT projects.


Pros:

  • No more waiting around, and due to that, we can make some actual progress.

  • I’d be able to make it just how I envision it, and that is likely a good thing.

  • Personally, it would benefit me to learn a new skill. I’ve written and sprited, and would like to get into some sort of programming.

  • Even if I get stuck on something, I can get help from the one active dev who is also a programmer, but doesn’t have the software to program with.

  • Lastly, I can make Renée dab (jk i won’t)

Cons:

  • Lots and LOTS of bugs, quite likely.

  • If I get stuck and I don’t have life alert, I can’t call for help! For real, though, I’d have to wait for someone to actually respond (like I am as I’m writing this…).

  • I’ve never programmed before in my life other than some weird children’s introduction into programming when I was in my earlier years of high school.

  • A week or two ago, I didn’t even know that null and zero were two different things. ‘-‘


It’s a tough responsibility to take, but if I want any of these games to take off, I guess I’ll just have to make it happen myself. As many say: “If you want something done [right], then you gotta do it yourself.” It’s been and will continue to be a rough journey, but that’s okay. I just wanna finish this shiz and be done with it. Thank you for following the development of Demolitale and its sibling titles; I will see you in the next devlog.

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MICROLOG: Oops! I forgot to show off the map we devs made, drawn by LukeWarmGuy! This is Mongale Island, AKA what the title is referring to as the "Otherground". This is where the events of the game will unfold. Hope you like it, and huge thanks to Luke!

MICROLOG: Here's a special treat for 2k followers! How about a quick peek at our intro? We don't have it programmed in yet, and we only have a few slides finished thanks to ArtemArt as well as myself.

Hope you like them! :^) Avast the Eimmet Sea, 2XXX...

Discord Update: I'm on track to getting back in, but Discord keeps passing down the processing job, so it's naturally taking forever. They're doing their job, which is something to celebrate regarding their reputation.

Have some cute art for the server :)

workin on some graphics for the channel tabs, that way they look a bit more professional, appealing, and even welcoming

here's a preview of one of them! :^)

The creation of this community also brings one last thing: and that's the official preview page of Deltarune: The Rouged Thorn, a potential followup to UTTO.

It's been promptly attached to this community's games section, more info on the page itself.

forget the professionalism, it's 4am and i almost fell out my chair when i saw this thank u all so much for 2k we're so close to the proof demo it's exciting just a few more things to finish up and we're ready to drop i hope it'll be worth the wait :^)

It's been a long, long time. After many years of sheer development hell, the game is being canceled- but, if you don't mind, please read the attached article. Thank you all for the memories and experiences, you all really changed my life.

DEVLOG: Happy late birthday, Undertale! We're going to show off a little something you might have already seen in our Discord, but for those who haven't, we hope you're excited. :^) Take a look below!

MICROLOG: A feature we've promised for a while and can finally confirm it coming: ambient creatures! As Louis and friends travel Mongale, there'll be small creatures that will hop, crawl, and fly around in each and every environment. Here's some examples!

MICROLOG: Just barely missed our shot. Don't worry, though! Everything except programming is ready to go, aside from a few lines in writing that need fixing and an optional track we wanna add. :^)

We should be able to drop super early in July, I promise!