Game
A Song for the Sunrise
7 years ago

So, I think that our inactivity here has been indication enough, but it's time to make it official: Fishmoose Interactive is shutting down.


We invested a lot of time and resources into making the release of Cosmic Kites as good as it could possible be, but it just didn’t take off. This can probably be attributed to our inexperience, lack of community-building or simply the rapid changes of the industry. But it left us in a weird place, and we’ve been struggling to maintain momentum ever since. And over the last couple of months we’ve all but ceased operations and started heading in our own individual directions.

We’ll try to get Calenture (The Card Game) released in some respect, but we’re not making any promises. Aside from that, this is probably to consider the end of the road after 6-ish years; first as a group of friends making games during our time at uni, and later as a company.

There are plenty of half-finished games that we’d love to release somehow, and some additional work might still be made in the future. But, once again, no promises.

Lastly, we’d like to sincerely thank everyone that has tagged along over the years; tried our games, met us at conventions, etc.

Tobias and Alex, signing off.



0 comments

Loading...

Next up

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl