We invested a lot of time and resources into making the release of Cosmic Kites as good as it could possible be, but it just didn’t take off. This can probably be attributed to our inexperience, lack of community-building or simply the rapid changes of the industry. But it left us in a weird place, and we’ve been struggling to maintain momentum ever since. And over the last couple of months we’ve all but ceased operations and started heading in our own individual directions.
We’ll try to get Calenture (The Card Game) released in some respect, but we’re not making any promises. Aside from that, this is probably to consider the end of the road after 6-ish years; first as a group of friends making games during our time at uni, and later as a company.
There are plenty of half-finished games that we’d love to release somehow, and some additional work might still be made in the future. But, once again, no promises.
Lastly, we’d like to sincerely thank everyone that has tagged along over the years; tried our games, met us at conventions, etc.
Tobias and Alex, signing off.
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