Game
Unhappy Froggy
3 years ago

So I use post-processing to give it a late 90s look or something like that.

When I was making it I had to change the way that's input is handle and create a global class that handle input. On this update I also added a pause screen.


So I was making this game and while at school I was working on the lore and other stuff. I was trying to polish stuff up.

So I use post-processing to give it a late 90s look or something like that

When I was making it I had to change the way that's input is handle and create a global class that handle input.

On this update I also added a narrator and a pause screen, that's why I needed to change the way the game handle input



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

I worked so hard to get all four of them to the end safely, but then...

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Among us_into Madness

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?