Game
Unhappy Froggy
3 years ago

So I use post-processing to give it a late 90s look or something like that.

When I was making it I had to change the way that's input is handle and create a global class that handle input. On this update I also added a pause screen.


So I was making this game and while at school I was working on the lore and other stuff. I was trying to polish stuff up.

So I use post-processing to give it a late 90s look or something like that

When I was making it I had to change the way that's input is handle and create a global class that handle input.

On this update I also added a narrator and a pause screen, that's why I needed to change the way the game handle input



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I was bored, so... ManutKat.

Microsoft Windows XP Unprofessional (windows logo prototype)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Szayel Aporro Granz - Bleach

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Respect (Only TLOZ Players Will Understand)