Game
Unhappy Froggy
3 years ago

So I use post-processing to give it a late 90s look or something like that.

When I was making it I had to change the way that's input is handle and create a global class that handle input. On this update I also added a pause screen.


So I was making this game and while at school I was working on the lore and other stuff. I was trying to polish stuff up.

So I use post-processing to give it a late 90s look or something like that

When I was making it I had to change the way that's input is handle and create a global class that handle input.

On this update I also added a narrator and a pause screen, that's why I needed to change the way the game handle input



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Fan art for Foolish I'm feeling kinda better so I drew this

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

Strange Umbrella

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.