Game
Unhappy Froggy
3 years ago

So I use post-processing to give it a late 90s look or something like that.

When I was making it I had to change the way that's input is handle and create a global class that handle input. On this update I also added a pause screen.


So I was making this game and while at school I was working on the lore and other stuff. I was trying to polish stuff up.

So I use post-processing to give it a late 90s look or something like that

When I was making it I had to change the way that's input is handle and create a global class that handle input.

On this update I also added a narrator and a pause screen, that's why I needed to change the way the game handle input



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Another house i made long time ago.

Shuiro Haname. #Commission

Commission for @ShuHaname

Only true badasses may pass! #conceptart #art #gamedesign

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

NEW AWP DESIGN !

Sonic X pixel art.