Most dialogue choices would likely have little affect on Karma, but every now and then you get an option to be a little more selfish, or selfless, and maybe based off of that I could reward Karma.
That might encroach upon the game though, as people might decide to make decisions off of Karma rather than off of what they actually want to chose.
Maybe it's something that can't be unlocked until after you beat the game once? That way it can just be there to encourage re-playability. Which might be fun, especially since the game will be fairly short.
Tell me what you guys think of this, and whether or not you think it would fit the game well.
Any suggestions are welcome. π
14 comments