Well, since the game is being performed on a browser (there maybe a PC edition overtime, but we’ll see) you’ll probably encounter lag every now and then. I’m not the best designer on Scratch, like I suck at drawing on there. And before anyone says, “OH! Use SFM or Blender or something!”, it’s mainly because it’s way too technical for my liking. It’s so unbelievably hard to design a full scale map with dozens of things like rooms, and to design a full size animatronic on there would take me forever. So call me lazy. If anyone says the game sucks, please cut me some slack. It’s the first game I’ve ever really worked on to make it seem as good as a original FNAF game. And I want it to be a likeable and vintage experience that doesn’t qualify as a ‘standard fan-game’. I want it to be remembered as a great game, on the scripting website and here. I know I’m rambling a lot, but yeah. So if you guys don’t mind, I’m just gonna go back to coding.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Shadow The Hedgehog X pixel art
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Finished work on the emotions of a new character for the tank universe
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
I made a small jungle house.










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