Game
Happiest Day
6 years ago

So the astute among you may have noticed I didn't post the game in time for the game jam, despite my last post. Turns out some stuff happened! Them's the breaks.

A better explanation:


So the part about me procrastinating horribly was true! I also, over the past week, really did want to finish the game. Unfortunately, some real life stuff got in the way at the last minute.

I'm going to be making a few post-mortem updates, detailing what I learned from everything and what I wanted the game to be. I'll also post some of what I actually completed, if only so my artist doesn't feel like they wasted their time! (Sorry.) Some day, I might released something playable, but... not soon.

Sorry to everyone who was looking forward to playing it!

1
1


0 comments

Loading...

Next up

Engine Update!

I've decided to switch to Unity, because the game is a bit less visual novel-y now that I've worked out more of what I want to do.

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

Showing off player 2 😎

What do you think?

Levels' maps.

Only true badasses may pass! #conceptart #art #gamedesign

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!