Hey ya'll, so it's been a while. Perhaps it may seem like it, but no, the game is not dead and I am working in the background So since the demo release, there has been some happenings in my personal life and to be honest I stopped working on the game for months. However I'm very grateful for your patience and support. As of now I'm focusing on the essential sprites and the basic mechanics in the game. I've come to realize that making a game as a solo developer is not that easy, but besides school-life and other personal things I try to invest as much time as I can into this project. So yeah, until then here are some sneak peeks.
Next up
Heya, Folks! It's been a while, huh?
So first of all, MERRY CHRISTMAS! and thank you for your patience and support. I've brought you our first devlog here, which includes the new version's details and the near future plans! Check it out :
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Have a good Boi
So here's the first of the zodiac signs i will make for the next weeks.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
My D&D art for my family so far (WIP if you couldn't tell)
it happens
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