Hey ya'll, so it's been a while. Perhaps it may seem like it, but no, the game is not dead and I am working in the background So since the demo release, there has been some happenings in my personal life and to be honest I stopped working on the game for months. However I'm very grateful for your patience and support. As of now I'm focusing on the essential sprites and the basic mechanics in the game. I've come to realize that making a game as a solo developer is not that easy, but besides school-life and other personal things I try to invest as much time as I can into this project. So yeah, until then here are some sneak peeks. 

Next up
Heya, Folks! It's been a while, huh?
So first of all, MERRY CHRISTMAS! and thank you for your patience and support. I've brought you our first devlog here, which includes the new version's details and the near future plans! Check it out :
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
I was bored, so... ManutKat.
Demonstration of the spells and their effects :)!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

















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