Game
Undertale: Bad Time Trio (Max's take)
11 months ago

So update on the full fight, I'm pretty close to finishing it.

The demo fight has been done for months, the only reason it's not out is because the extra modes haven't been coded for it yet.

IDK if there will be a demo now.




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This is a real screenshot from the game. I'm not kidding. Silly mode is peak.

I literally crashed scratch with my terrible coding

I remade the logo because the old one looked bad

I've been mostly coding things outside of the fight like a skip button in the death menu and some holiday stuff but here's where I'm at in the fight (I need to finish this cutscene and have a cut off and then the "demo" will be released)

check out this new SS!Chara sprite I made

Here's a look at the menu that I've finally finished also the demo is releasing next week at the earliest

IDK if it will be in the game or not but I made this because I was bored this morning also hi, I have no idea how I'm supposed to do these

I'm making a storyshift chara fight as my next fangame, here's some over world sprites (also I'm giving them vines instead of knives this time, or a combination of the 2, I haven't decided yet)

I have updated papyrus's sprite, I thought the old legs looked weird so I made them better (this is like the 10th time I've updated his sprite during development)

Here's a sneak peak at the settings for the game RN (I will take suggestions if you have any)