Game
The Legend of Hilda: Dimensions' Call
5 days ago

So, Vinny Vinesauce streamed my game earlier this month, which was really cool but it was also a disastrous showing due to several technical issues. 1.9.1 hopefully remedies one of those issues (blurry display). I also added "ducking actions" in air.




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Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.

The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.

New patch 1.9.0 includes an options menu allowing you to change controls, lower the difficulty and more! I've also added enemy healthbars, an extra keybind, improvements to controls and other minor fixes.

Process of the fan illustration I painted after completing TLoZ: The Minish Cap.

: Clip Studio Paint : Nightfall by Sergii Pavkin

New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.

a little update of that link and epona piece i am working on 🐴💤

I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.

I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?

Long awaited weekends lay ahead of us☀

A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄

Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!

I actually ran into a ton of bugs implementing all this, but it was well worth it.