Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
7 months ago

So.. yeah!

The whole layering saga of 2024 was definitely a layer of hell(pun intended)


So.. for the sake of my self and my sanity, this is officially the last thing of the game Ill work on for the year,

So… for people still sticking with me or have been with me through the rage, I honestly really thank you guys for like sticking through me with this, I mean this year in general has been a lot for me in general, but I might make a future post for new years to close everything off



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Next up

The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want

Adjust the art block I think I’m finally understanding level design,

Gonna start experimenting with things soon

But in the meantime get jumpscared

After Calculation

My sorting is doing HOW MANY CHECKS with 30+ objects???????

Two enemies in a room, they might kiss

Is Double Jumping just parrying the air

Cool, I'm outta here

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

Is it a good thing when you as the game creator can make up a challenge for your game that you know will bring nothing but pure pain and suffering to the people attempting it

why hello (ignore the cropped corner heh )

more stickers soonn nrbnmskjldhjg

Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.

This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes