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soft 64
2 years ago

Soft 64 development progress #7

Ive added a jump particle, a dash(WIP) and switched back to normal cameras as cinemachine was somewhat limiting.




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Soft 64 development progress #5, Ive fixed the jumping, and switched to character controller (it was way easier than i thought) now i just have to make the movement more smooth and make the jumping better. a prototype will most likely release in december.

Soft 64 development progress #6

Ive fixed the jankiness in the movement aswell as added a Cinemachine camera. Ive added a player shadow, messed with the textures and updated the music and much more.

first alpha coming when i finish it (probably this month) but heres some part of a song ive been working on for soft 64

Successful landing

#screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Why walk when you can jump?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)