Next up
SOL - Proof of Concept | Progress Update 3 is out NOW! You can now see what I have been up to while at college:D
This update has a focus on the combat systems and particles, with a little treat at the end!
Little reminder - #SOL Update Video 2 is out NOW, and will provide some details of the game's current state before I head off to college. I've also provided some recent screenshots if you would like a quick insight.
Video: https://www.youtube.com/watch?v=TpIWdkfyOxQ&ab_channel=cregerBot
Started finishing up the animation for one of the scene for the into of #SOL. Haven't animated in a little bit, but pretty happy with the result!
More updates coming. Cheers! NOTE: Lack of background for dev reasons
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I do sure like to take breaks posting here lol but there has been a ton of progress on the #SOL project. Finally got work on the backgrounds, added a door and some particles, and starting work on the round enemy fella'!
There was more to it, but yeah:D
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Been a while since I've updated this platform - here is some screenshots of the work done for the current version of #SOLGame , and I'm liking the look so far! Started work on combat systems and enemies:D
Cheers, and follow for updates!
Finished a tileset I've been working on for a while now! Really happy how it turned out:D Going to be working on more aspects of the ground in the near future!
Test level created on Flowlab; SOL developed on Unity
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Made the sprite for the player health and energy UI, as well as a couple of enemy animations for project #SOL .
More updates in the future, and more information at:
https://community.flowlab.io/t/plymouth-entertainment-sol-ghost-…
Cheers!
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