Hey all, Kath here!
Progress was a bit slow in December, so there was no devlog for the end of that month. Thankfully, however, a LOT of progress was made in January, so here's a peek at what's been done so far~
Let's start off with character designs!
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Oh god she has a gun! But it's not real... probably. Say hello to Clone Marine! She's a performer, heavily inspired by North Star from Undertale Yellow. Her whole thing is being, uh... Australian cowgirl? Yeah, that.
Next up, Clone Cream! She's a bit older than the original Cream (not that much, don't be weird) so she can reach the stove, as her whole thing is being the chef of the group! This idea was inspired partially by some of the recent Sonic IDW issues.
And you can't have Cream without her best buddy, Cheese! Clone Cheese IS a separate character, but closely tied to her. You'll see how devastating he can really be in the game...
What...? Who's this? Well, you remember Charred Blaze, right? She's gone. This is Blossom Blaze! She's the counterpart to Golden Sonic, and she has NO EYES! (yes, she's blind)
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Here's some of the coding progress we've gotten so far. First off...
Say hello to the save select! Why does a FNaF game need multiple save files? ...Don't worry about it.
Aaaaaaand the title screen! We chose to overhaul it to be closer to original FNaS 1 because 1R kind of got ruined for me. I'm personally happy with it, so we'll roll with it!
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I'm genuinely happy with the progress made this month. The office is mostly done, but there's still quite a bit of work to be done, so I'm not quite ready to show it all yet, but things are looking up! I hope to share more in March~
Also, happy ALMOST birthday FNaS! It's insane that this series has been going as long as it has, but with people like me being passionate about it, it won't be dying anytime soon~