Game
OverThrown
9 years ago

Soldiers AI preAlpha1 -> preAlpha4


At first, the soldiers were very simple in graphic and AI.
At the beginning they could just follow the player, without any pathinding logic.

5d0b8ddf0178b.jpg

Now they are still idiots, but they can detect enemys, kill them, go back when they need it, and calculate pathfindings.

5d0b8de183c4c.png


0 comments

Loading...

Next up

Market adding DAY1 Today I started adding the market. -Box collider: just something the player can collide and interact with. -Added a script to the building. Now the game recognise the 3DModel as a building.

Changelog 11/09/2016 -Fixed market bugs -Added better building-creation system -Waking up the rest of the team…

Changelog 03/01/17 -Added Carbon in the game -Improved enemy IA -Improved Villager Pathfinding -Added Improvements for the player

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

I was bored, so... ManutKat.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?