Game
OverThrown
9 years ago

Soldiers AI preAlpha1 -> preAlpha4


At first, the soldiers were very simple in graphic and AI.
At the beginning they could just follow the player, without any pathinding logic.

5d0b8ddf0178b.jpg

Now they are still idiots, but they can detect enemys, kill them, go back when they need it, and calculate pathfindings.

5d0b8de183c4c.png


0 comments

Loading...

Next up

Changelog 11/09/2016 -Fixed market bugs -Added better building-creation system -Waking up the rest of the team…

Market adding DAY1 Today I started adding the market. -Box collider: just something the player can collide and interact with. -Added a script to the building. Now the game recognise the 3DModel as a building.

Changelog 03/01/17 -Added Carbon in the game -Improved enemy IA -Improved Villager Pathfinding -Added Improvements for the player

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model🗿

Just a Pico sprite

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.