Game
OverThrown
9 years ago

Soldiers AI preAlpha1 -> preAlpha4


At first, the soldiers were very simple in graphic and AI.
At the beginning they could just follow the player, without any pathinding logic.

5d0b8ddf0178b.jpg

Now they are still idiots, but they can detect enemys, kill them, go back when they need it, and calculate pathfindings.

5d0b8de183c4c.png


0 comments

Loading...

Next up

Changelog 11/09/2016 -Fixed market bugs -Added better building-creation system -Waking up the rest of the teamโ€ฆ

Market adding DAY1 Today I started adding the market. -Box collider: just something the player can collide and interact with. -Added a script to the building. Now the game recognise the 3DModel as a building.

Changelog 03/01/17 -Added Carbon in the game -Improved enemy IA -Improved Villager Pathfinding -Added Improvements for the player

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A Shiny Mega Gengar ๐ŸŒŸ For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

a drawing I did because I was bored๐Ÿ˜ช. But I love how it turned out.๐Ÿ˜Š

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698