Game
OverThrown
10 years ago

Soldiers AI preAlpha1 -> preAlpha4


At first, the soldiers were very simple in graphic and AI.
At the beginning they could just follow the player, without any pathinding logic.

5d0b8ddf0178b.jpg

Now they are still idiots, but they can detect enemys, kill them, go back when they need it, and calculate pathfindings.

5d0b8de183c4c.png


0 comments

Loading...

Next up

Market adding DAY1 Today I started adding the market. -Box collider: just something the player can collide and interact with. -Added a script to the building. Now the game recognise the 3DModel as a building.

Changelog 03/01/17 -Added Carbon in the game -Improved enemy IA -Improved Villager Pathfinding -Added Improvements for the player

Changelog 11/09/2016 -Fixed market bugs -Added better building-creation system -Waking up the rest of the team…

So

i may or may not make an full art of some person or i may just leave this like that-

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.