Game
Good Night, Knight

6 years ago

Solid Alpha 6 out now! Introducing: The Pouncer!


Solid Alpha 6 Changelog:

  • New enemy: The Pouncer

  • Increased firesnake enemy difficulty

  • Reduced curse of Harm’s damage bonus

  • New move: Suplex! Performed by jumping while carrying an enemy

  • New death audio when dying to chickens

  • Added 2 new sound effects: Clearing room, Boss death

  • Removed dog to be reworked into dog 2.0

  • Changed some text for clarifications and fixed typos

  • Reduced first boss difficulty slightly

  • Tracks converted to OGG format for better quality and smoother loops

  • Tracks don’t reset to the beginning after getting items

  • Vivarium track improvements

  • Disabled ability to run while grabbing enemies/objects

  • Slightly increased jump distance when the jumping cape is equipped

  • Hovering over items and potions in a menu shows a tooltip explaining what it does

  • Show maximum possible carried resources in the resources box

  • Temporarily removed update timer from main menu

  • The room cleared slow-motion can be skipped by pressing either [tab] or [E]

  • Animation for equipment purchasing can be skipped with ([tab], [spc] or [e])

  • Sneaking is now a toggle instead of a hold

Solid Alpha 6 hotfix:

  • Fixed peeking

  • Stealth doesn’t toggle off after using the umbral cloak

  • Fixed battle variant of tracks playing after getting items, instead of stealth variant

Solid Alpha 6 hotfix #2:

  • Fixed gamepad stealth issues

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