Solid Alpha 6 Changelog:
New enemy: The Pouncer
Increased firesnake enemy difficulty
Reduced curse of Harm’s damage bonus
New move: Suplex! Performed by jumping while carrying an enemy
New death audio when dying to chickens
Added 2 new sound effects: Clearing room, Boss death
Removed dog to be reworked into dog 2.0
Changed some text for clarifications and fixed typos
Reduced first boss difficulty slightly
Tracks converted to OGG format for better quality and smoother loops
Tracks don’t reset to the beginning after getting items
Vivarium track improvements
Disabled ability to run while grabbing enemies/objects
Slightly increased jump distance when the jumping cape is equipped
Hovering over items and potions in a menu shows a tooltip explaining what it does
Show maximum possible carried resources in the resources box
Temporarily removed update timer from main menu
The room cleared slow-motion can be skipped by pressing either [tab] or [E]
Animation for equipment purchasing can be skipped with ([tab], [spc] or [e])
Sneaking is now a toggle instead of a hold
Solid Alpha 6 hotfix:
Fixed peeking
Stealth doesn’t toggle off after using the umbral cloak
Fixed battle variant of tracks playing after getting items, instead of stealth variant
Solid Alpha 6 hotfix #2:
Fixed gamepad stealth issues
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