Game
Sonic the Hedgehog Moon




3 years ago

Some additional stuff:


I didn't mention this in my previous update but the 5th zone, Ample Aqua Zone, will be playable, bumping the demo's zone count to four.

I've also just recently decided to disable the single-colour-tile-behind-the-ring thing and instead have the ring sprites on the "front layer," i.e. the tiles that overlap the sprites like the water in Contrast Coast Zone Act 2 (or for comparison to an official game, Aqua Lake Zone from Sonic 2 SMS).

  • I've now added the 8-pixel-wide column on the left side of the screen that the SMS Sonic games had.

  • Finishing a special stage with the emerald will give you a "You can now summon xxxxxx moon" screen. Currently this will only occur for Moon and Mercury since the others aren't available yet.

  • You now can't jump on a boss if it's flashing.

  • One method I've tried of increasing the challenge MMZ's boss is to add bounceable barriers surrounding the water pit. You may also noticed that I've reduced the colouring on Robotnik.



0 comments

Loading...

Next up

Here's some pages of the W.I.P manual. I was originally going to go with a plain design similar to a lot of SMS manuals. Instead I opted for a more colourful design inspired by several Game Gear manuals I saw.

What do you think?

In the lead up to Demo 4, here's Soundwave Star Zone Act 1 which can be accessed via Up, Down, Up, Down, Left, Right, Button 1 running in 50Hz mode.

Important stuff in the article below.

Here's a look at another mini-game, one that's more akin to golf (or SNOLF, I suppose), except with an upside-down parasol.

Also, special thanks to Creative Araya for providing some more accurate translations to Brazilian Portuguese.

I redrew the key art again and I'm quite happy with how it's turned out this time. Also, here's the logo. Hopefully, I can show a W.I.P instruction manual soon.

Also, thank you very much for 700 followers! I can't believe it's continued to grow, somehow.

Before I go to bed before Christmas, I figured I'd share a quick update. Don't worry, this project isn't dead but it has been a LOOOOOOONG time since I made any update.

Merry Christmas to everyone! Demo 4.0 is finally public on Windows!

Quick playthrough: https://www.youtube.com/watch?v=JPw_EUiEexI

Sorry for not posting in at least 3 months. I could've sworn I said I'd post more often.

I've decided to tweak Zone 2's boss to give it a bit more substance. I've raised it's HP from 8 to 10 and added a second projectile attack.

What do you think?

Decided to redo the art. I prefer drawing them like this (smaller, multiple drawings per sheet). What do you think?

I drew a piece of artwork for the project. I hope to do more of these. They'll be perfect for the instruction manual (as well as thumbnails for YouTube playthroughs).

Some of the FM soundtrack in action. In addition, I've added a new punching move to CCZ's boss, Boom Dogg. I've also redone his sprites. His animation is still limited but I think he looks a bit better.