Game
The Springlock: Aftermath

2 years ago

Some changes: Unity, devlogs and plans.


Exactly, we are moving to Unity, it's the best option to make this project. My brother (@shenisarts , co-director, helper, GFX, 3D artist) and I have been working with Unity these days and we have made great progress and we have a really good vision for the future.

Now with this new new new (what a surprise) reboot, we are planning to do devlogs frequently, telling and showing new things, if we can.

We have the ideas, progress, and almost everything needed for the game to be developed.


I'm still saying at this point this game is something pathetic but it's my best project so I wanna make this.

So, that was this little devlog. Thank you all and bless for the Aftermath's Year.

9
2
1
1


8 comments

Loading...

Next up

Hey, today is my #spawnday!

That's awesome, so to celebrate, take a little "EXTRAS" section wip!

Quick update:

I'm still working on the game, of course. In the last few weeks I focused on finishing the DEMO, and now I can say that it's almost ready.

If all goes well, the DEMO will be released very soon!

This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.

Oblitus Casa, But Cringe!

DEMO v1.0.4 - Released, new graphics quality options

Aftermath is not canceled!

Guess my upcoming fangame by looking at the main gameplay scene hierarchy!

fix

TEASER TRAILER - DEMO OUT NOW

Hey gang, I just wanted to let you know that I'm currently busy with school projects right now, so I don't have anything good to share at the moment. They're all web development-related, so I'm actually enjoying working on them!