Game
The Springlock: Aftermath

2 years ago

Some changes: Unity, devlogs and plans.


Exactly, we are moving to Unity, it's the best option to make this project. My brother (@shenisarts , co-director, helper, GFX, 3D artist) and I have been working with Unity these days and we have made great progress and we have a really good vision for the future.

Now with this new new new (what a surprise) reboot, we are planning to do devlogs frequently, telling and showing new things, if we can.

We have the ideas, progress, and almost everything needed for the game to be developed.


I'm still saying at this point this game is something pathetic but it's my best project so I wanna make this.

So, that was this little devlog. Thank you all and bless for the Aftermath's Year.

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For the final trick, I converted my old Bluesky account into my new blog profile.

Follow me there to receive the latest updates on my games, like I usually do here!

šŸ“Ž - https://bsky.app/profile/cesarz.bsky.social

Aftermath is not canceled!

DEMO v1.0.4 - Released, new graphics quality options

Quick update:

I'm still working on the game, of course. In the last few weeks I focused on finishing the DEMO, and now I can say that it's almost ready.

If all goes well, the DEMO will be released very soon!

Things are gonna be crazy. Stay tuned! šŸ»šŸŽ¤

TEASER TRAILER - DEMO OUT NOW

This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.

I only do this when I'm working alone, I promise

Are you ready to witness the aftermath?

@FazbearGameverse 4 will showcase The Springlock: Aftermath on Saturday, 08/24.

Stay tuned!

I’m incredibly grateful for your reviews, support, and gameplays. I absolutely loved seeing your reactions and feedback, thank you so much!

I'll keep reading your comments and update you in the next days. Thanks for playing, you're awesome!