Game
The Springlock: Aftermath

10 months ago

Some changes: Unity, devlogs and plans.


Exactly, we are moving to Unity, it's the best option to make this project. My brother (@shenisarts , co-director, helper, GFX, 3D artist) and I have been working with Unity these days and we have made great progress and we have a really good vision for the future.

Now with this new new new (what a surprise) reboot, we are planning to do devlogs frequently, telling and showing new things, if we can.

We have the ideas, progress, and almost everything needed for the game to be developed.


I'm still saying at this point this game is something pathetic but it's my best project so I wanna make this.

So, that was this little devlog. Thank you all and bless for the Aftermath's Year.

9
2
1
1


8 comments

Loading...

Next up

Things are gonna be crazy. Stay tuned! šŸ»šŸŽ¤

Hey, today is my #spawnday!

That's awesome, so to celebrate, take a little "EXTRAS" section wip!

Quick update:

I'm still working on the game, of course. In the last few weeks I focused on finishing the DEMO, and now I can say that it's almost ready.

If all goes well, the DEMO will be released very soon!

Aftermath is not canceled!

Iā€™m incredibly grateful for your reviews, support, and gameplays. I absolutely loved seeing your reactions and feedback, thank you so much!

I'll keep reading your comments and update you in the next days. Thanks for playing, you're awesome!

TEASER TRAILER - DEMO OUT NOW

Thank you FNAF.

DEMO v1.0.4 - Released, new graphics quality options

Yo, I've been learning C++ in these days, so I made this program that calculates mean, median and mode for practice.

I'm on my way to coding my own game engine!