Hello!
It’s been a couple of days since the release of the game, and now I’m here to clear some things up and ask for your feedback.
Clarifications
#1 - “Why are there two screwdrivers in the game?”
Actually, there is a screwdriver and a chisel. A chisel is, in this game’s case, used alongside the hammer to break down certain doors. The icons for both items are extremely similar, which is a mistake on my part.
#2 - “There is a severe lack of content in the game. Is that going to change?”
Yes. The current version of the game has been made in 4 months, and I decided to release it earlier as the “full” game would have taken way too much time. More content will be released as time goes on, including new maps, collectibles, etc.
#3 - “Why do the dumpsters have a code on them that isn’t even for the keypad door?”
The numbers on the dumpsters are irrelevant, and are simply a part of the model’s texture.
Your feedback is required!
Now that the game has been released, I’d like to know what all of you think. Here’s a couple of things I need your opinion on:
Visuals - What do you think of the game’s graphics?
Gameplay - What do you think of the gameplay, and how does it compare to other fangames?
Difficulty - How difficult was the game? Was it too easy, too hard, or just right?
Improvement - Is it an improvement from my previous games?
Stability/Performance - How did it run on your computer? Was it buggy?
Suggestions - What do you want to see next?
Comment your feedback below.
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