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The evolved concepts of the Caster Enemy. Now itβs time to pick and choose the parts of each that work best, so feel free to point out your favorite if you got one :)
Working towards being able to push objects out of furnitures onto the ground and other furnitures, this brings so many new possibilities!! #NewMecanic #Puzzles #Punch
Has been quite a while as the pandemic hit us hard over here and we had to move on to other things to make ends meet. So here is a story prop we were working on before the slow down. For context, the player is only slightly larger than his eye socket.
animation of our stationary enemy π·π
Some early concepts of the Caster enemy type that is going to be lurking in the game's later zones, mainly in the rooftops <o / \ o>
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Concepts of the Caster's staff π§ββοΈ The puzzle piece on top of it will actually be droppable! It's a rare item that will make you consider facing the powerful enemy head on!
Flying enemy concept π¦. This guy will stand on top of walls waiting to ambush the player.
We've been getting some questions about lighting in our game and yeah we use Normal Mapping for it, so every texture is individually mapped for light treatment. It's quite a bit of calibration to get right but definitely worth it :)
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