Next up
Some early concepts of the Caster enemy type that is going to be lurking in the game's later zones, mainly in the rooftops <o / \ o>
Flying enemy concept 🦇. This guy will stand on top of walls waiting to ambush the player.
Some early concepts of our first villain 👻👻
Been kinda slow here lately with the lockdown and all, but we should be able to show the advanced stage of this concept early next week :)
animation of our stationary enemy 🌷💀
Working towards being able to push objects out of furnitures onto the ground and other furnitures, this brings so many new possibilities!! #NewMecanic #Puzzles #Punch
Concepts of the Caster's staff 🧙♂️ The puzzle piece on top of it will actually be droppable! It's a rare item that will make you consider facing the powerful enemy head on!
Has been quite a while as the pandemic hit us hard over here and we had to move on to other things to make ends meet. So here is a story prop we were working on before the slow down. For context, the player is only slightly larger than his eye socket.
😨👻
We've been getting some questions about lighting in our game and yeah we use Normal Mapping for it, so every texture is individually mapped for light treatment. It's quite a bit of calibration to get right but definitely worth it :)
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