I've decided to completely change the gameplay. It will still be a free-roam type fangame, but instead of being a constant chase by the animatronics, it will now be entirely linear, with a lot more easter eggs, collectibles, secrets, lore, animations, and overall quality.
I chose this new direction because it makes it easier for me to help the player understand the lore and work towards the achievements.
I hope you understand, and once it's out, I really hope you enjoy it!
Next up
And here are the same pics but with better lighting
A fast look of the new pillars, I have to put the models in the map, but don't worry, it won't take me too much
Some images of the stablishment with power
Stylized Mangle (Broken ver)
A fast look of the new tables and hiding in them, I removed all the placeholders.
This is how the laptop is looking, it's like I wanted.
I'll be improving and making more effects to make in as inmersive as possible
Just a fast devlog of the game free-roam, hope you like it mates! (all the assets are subject to change in the future, the entire restaurant will have different assets, these are place-holders)
Spooky kids
This is the idea of the secret night gameplay, tell me what do you think about it!
(Edit) A lot of models and sounds are subject to change, they are placeholders like the tablet and the cameras images.

















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