Seriously delayed but version 1.2.2 is out! Mostly difficulty changes based on feedback received, full screen added and a few other things.
easy difficulty is now there by default instead of being unlocked by running out of lives three times
based on feedback from slayer64 (GMC) and bentancourtsoft (sandbox), a full screen option was added (it’s in the options menu and can also be toggled using F4)
based on feedback from slayer64 the boss of the Sand Wilderness was made less difficult:
he used to aim his “soul” attacks slightly above you sometimes. He now always aims them directly at you.
the “ice” attack now stays in the air 30% longer before falling down
the “tornado” attack was made faster to reduce the chance of it hitting the player and hitting the player again as invincibilty wears off
a hitbox was slightly changed
based on feedback from Maakat (Game Jolt), the final boss was toned down:
if playing on easy or normal, there will be 1 health item in the room
the third phase has less meteors (3 a sec instead of ~4)
the fifth phase has had the time between attacks lengthened by a second
the tutorial boss has had its “sonic” attack made slower
more health was added to the Arctic Caverns level
part of the area just before the final boss was slightly changed to be less confusing
previously, playing a level on easy will give you a bow (as a reference to IWBTG). Now, the bow will be equipped at all times in easy
Slightly off-topic, I also accidentally changed my name from doctor_lite to itsintheemailadd. Time to wait 7 days!
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