Seriously delayed but version 1.2.2 is out! Mostly difficulty changes based on feedback received, full screen added and a few other things.
- easy difficulty is now there by default instead of being unlocked by running out of lives three times 
- based on feedback from slayer64 (GMC) and bentancourtsoft (sandbox), a full screen option was added (it’s in the options menu and can also be toggled using F4) 
- based on feedback from slayer64 the boss of the Sand Wilderness was made less difficult: - he used to aim his “soul” attacks slightly above you sometimes. He now always aims them directly at you. 
- the “ice” attack now stays in the air 30% longer before falling down 
- the “tornado” attack was made faster to reduce the chance of it hitting the player and hitting the player again as invincibilty wears off 
- a hitbox was slightly changed 
 
- based on feedback from Maakat (Game Jolt), the final boss was toned down: - if playing on easy or normal, there will be 1 health item in the room 
- the third phase has less meteors (3 a sec instead of ~4) 
- the fifth phase has had the time between attacks lengthened by a second 
 
- the tutorial boss has had its “sonic” attack made slower 
- more health was added to the Arctic Caverns level 
- part of the area just before the final boss was slightly changed to be less confusing 
- previously, playing a level on easy will give you a bow (as a reference to IWBTG). Now, the bow will be equipped at all times in easy 
Slightly off-topic, I also accidentally changed my name from doctor_lite to itsintheemailadd. Time to wait 7 days!




















0 comments