Game
Generic Man
13 years ago

some minor changes


Seriously delayed but version 1.2.2 is out! Mostly difficulty changes based on feedback received, full screen added and a few other things.

  • easy difficulty is now there by default instead of being unlocked by running out of lives three times

  • based on feedback from slayer64 (GMC) and bentancourtsoft (sandbox), a full screen option was added (it’s in the options menu and can also be toggled using F4)

  • based on feedback from slayer64 the boss of the Sand Wilderness was made less difficult:

    • he used to aim his “soul” attacks slightly above you sometimes. He now always aims them directly at you.

    • the “ice” attack now stays in the air 30% longer before falling down

    • the “tornado” attack was made faster to reduce the chance of it hitting the player and hitting the player again as invincibilty wears off

    • a hitbox was slightly changed

  • based on feedback from Maakat (Game Jolt), the final boss was toned down:

    • if playing on easy or normal, there will be 1 health item in the room

    • the third phase has less meteors (3 a sec instead of ~4)

    • the fifth phase has had the time between attacks lengthened by a second

  • the tutorial boss has had its “sonic” attack made slower

  • more health was added to the Arctic Caverns level

  • part of the area just before the final boss was slightly changed to be less confusing

  • previously, playing a level on easy will give you a bow (as a reference to IWBTG). Now, the bow will be equipped at all times in easy

Slightly off-topic, I also accidentally changed my name from doctor_lite to itsintheemailadd. Time to wait 7 days!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Path of Kami: The Evolution of the Lore

Shadow The Hedgehog X pixel art

Just a Pico sprite

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

An infected room from the second part of Cybel ! Are you up for some cleansing?

Alone Together....

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Only true badasses may pass! #conceptart #art #gamedesign