Game
Darkest Nights at Fazbear's

10 months ago

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away


the original gameplay for v2 wouldn't have been much different from v1, the only change would be the shocker being replaced with a jammer that would have limited power

this is as far as I know the only render that survived from these old plans, and it also shows a bit of an unfinished beta office



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I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

the next major build is already rather close and I just need to make plushies and graphics updates, have these 2 peeks at the cn and extras screens as callbacks to those devlogs I made

and yes piss freddy is in the game it ain't a secret no more

this is Simon Cowell from DNaF OFFICIAL CANON REALISTIC HUMAN DESIGN

how bite feels after taking the longest time to finish

@Peripherals has FINALLY released the new (and actually good!) version of Darkest Nights at Fazbear's, please go support and play the game as it has been in development for quite a long time!

Made special art just for the release!

https://gamejolt.com/games/charmingnights/793769

Maybe..............

meme while the last AI gets made

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat