Game
Portal 3 Fangame
9 years ago

Some new progress today


today, i habeen working a littlebit only. but:
added: he the he portalgun instead of the Standard gun
tweaks: fixed the grab function not beeing centered at the cross…

fun stuff yep.. you can fly by Standing on da portalgun and grabbing it xD

other important license stuffsthe portalgun model, which is used here is a free model, but marked as “private use only”… im soon gonna talk wit the creatorof it, if i may use it for the game……. but that wont be a Problem, until i would release the first builds of the game…



0 comments

Loading...

Next up

I`ve set up one of the first materials for the walls and floors

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Have a good Boi

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!