Hey, all! Got a bit of news regarding the much needed patch for the Reset Build that is currently in the works.
So for starters, I think I found a fix for the spawning issue. The only downside (if you could call it one) is that the battles won’t just pop up at random anymore… it’ll actually be triggered by a soon-to-be-roaming entity that I might just leave visible for reasons. Still need to test it in motion, but this should be working by the time the patch is ready to go.
After the next few days of dealing with some IRL things (namely helping a relative get stuff packed for a move), I’ll also be attempting to put in a few features that I intended the Reset Build to have, but were cut at the last minute due to time.
Until then, I thank you all for your patience and feedback. It’s very much appreciated!
Till’ next time!
UPDATE (1/24/19)
As a quick note on progress, the battle system does indeed work (after needing a bunch of tweaks when character and enemy values got a bit mixed up). Also fixed the save function so it’ll remember zone unlocks and collected tokens.
And most importantly, Freddy can now collect experience and level up. Gonna be working on that for the rest of the starter party.
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