Hey, hey! It’s been a while.
I’ve slowed down slightly to be able to focus on other projects but I’m still working hard on the game on every opportunity!
I’ve mostly been working on the Void layout, writing out plot and figuring out daily interactions but I’ve also been working on overall quality too. In fact, I may release an update for demo 1 pretty soon, for all the ones who hasn’t played yet. Can you guess what I will have changed?
Regarding demo 2, unlike the mostly linear storyline of demo 1, demo 2 will have some meaningful choices that’ll give you a different ending (to the demo, not the game yet) or simply die. In other words, the game is getting progressively harder. Fun right?
I’m planning to release three demos in total, with the third demo allowing for one complete playthrough but not all endings and choices available. I’ll save that for the beta releases.
Currently working on: Stupid rollback won’t disable, Void environment images, day 5
EDIT: Oh and I’ve heard the current build failed to run on Mac. I’ll be looking into that.
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