Game
Don't Get Over It
8 years ago

Some Rambles about tiles


right now i’m working on figuring out how to use unity’s new scriptable tiles. i’ve been using the rule tile from their 2d extras on github. my first few tilesets i built have some issues with the tile edges because of some issues with how unity handle’s sprite-sheets…. basically there’s a pixel bleed around all the tiles that can cause sporadic edge issues.

5d0a53e4455ff.png

now i’m going to see about creating my own scriptable brush that can pain ground and automaticly add decoration tiles to foreground and background tile layers. or maybe just a decoration brush that can do localized procedural generation. stuff like the background wanting to fill the space between ground tiles. and stuff like flowers and rocks and trees should grow up from the ground. and those could live in the foreground and background… and there should be a limit to how much of the ground surfaces can be blocked. so maybe i want to try to have leaves hanging from the bottom of all the ground sections because the ground is made of tree branch ground tiles.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Family band complete!

Strange Umbrella

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Alone Together....

2d lighting experiment

Some Shadow boss fight gameplay 👾

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Got some fun collectibles in our game, Path of Kami!