right now i’m working on figuring out how to use unity’s new scriptable tiles. i’ve been using the rule tile from their 2d extras on github. my first few tilesets i built have some issues with the tile edges because of some issues with how unity handle’s sprite-sheets…. basically there’s a pixel bleed around all the tiles that can cause sporadic edge issues.
now i’m going to see about creating my own scriptable brush that can pain ground and automaticly add decoration tiles to foreground and background tile layers. or maybe just a decoration brush that can do localized procedural generation. stuff like the background wanting to fill the space between ground tiles. and stuff like flowers and rocks and trees should grow up from the ground. and those could live in the foreground and background… and there should be a limit to how much of the ground surfaces can be blocked. so maybe i want to try to have leaves hanging from the bottom of all the ground sections because the ground is made of tree branch ground tiles.
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