Game
Don't Get Over It
8 years ago

Some Rambles about tiles


right now i’m working on figuring out how to use unity’s new scriptable tiles. i’ve been using the rule tile from their 2d extras on github. my first few tilesets i built have some issues with the tile edges because of some issues with how unity handle’s sprite-sheets…. basically there’s a pixel bleed around all the tiles that can cause sporadic edge issues.

5d0a53e4455ff.png

now i’m going to see about creating my own scriptable brush that can pain ground and automaticly add decoration tiles to foreground and background tile layers. or maybe just a decoration brush that can do localized procedural generation. stuff like the background wanting to fill the space between ground tiles. and stuff like flowers and rocks and trees should grow up from the ground. and those could live in the foreground and background… and there should be a limit to how much of the ground surfaces can be blocked. so maybe i want to try to have leaves hanging from the bottom of all the ground sections because the ground is made of tree branch ground tiles.



0 comments

Loading...

Next up

Showing off player 2 😎

What do you think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

not the greatest house, but it's a house! :D

it happens

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Got some fun collectibles in our game, Path of Kami!

Among us_into Madness

:] me sigue sin gustar

:] I still don't like it

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

I remade my main character, what do you think? :)