Game
Don't Get Over It
8 years ago

Some Rambles about tiles


right now i’m working on figuring out how to use unity’s new scriptable tiles. i’ve been using the rule tile from their 2d extras on github. my first few tilesets i built have some issues with the tile edges because of some issues with how unity handle’s sprite-sheets…. basically there’s a pixel bleed around all the tiles that can cause sporadic edge issues.

5d0a53e4455ff.png

now i’m going to see about creating my own scriptable brush that can pain ground and automaticly add decoration tiles to foreground and background tile layers. or maybe just a decoration brush that can do localized procedural generation. stuff like the background wanting to fill the space between ground tiles. and stuff like flowers and rocks and trees should grow up from the ground. and those could live in the foreground and background… and there should be a limit to how much of the ground surfaces can be blocked. so maybe i want to try to have leaves hanging from the bottom of all the ground sections because the ground is made of tree branch ground tiles.



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Cash Banooca

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Colorful Fox

Happy Late Easter!

Among us_into Madness

Art made for my friend @ungerbibs . Much love for this <3