Game
Don't Get Over It
8 years ago

Some Rambles about tiles


right now i’m working on figuring out how to use unity’s new scriptable tiles. i’ve been using the rule tile from their 2d extras on github. my first few tilesets i built have some issues with the tile edges because of some issues with how unity handle’s sprite-sheets…. basically there’s a pixel bleed around all the tiles that can cause sporadic edge issues.

5d0a53e4455ff.png

now i’m going to see about creating my own scriptable brush that can pain ground and automaticly add decoration tiles to foreground and background tile layers. or maybe just a decoration brush that can do localized procedural generation. stuff like the background wanting to fill the space between ground tiles. and stuff like flowers and rocks and trees should grow up from the ground. and those could live in the foreground and background… and there should be a limit to how much of the ground surfaces can be blocked. so maybe i want to try to have leaves hanging from the bottom of all the ground sections because the ground is made of tree branch ground tiles.



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Demonstration of the spells and their effects :)!

My D&D art for my family so far (WIP if you couldn't tell)

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Among us_into Madness