2 years ago

Some Tests With the Compositor and in Photoshop masks using the Z/Deapth pass.




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Sooooooo.... I'm not dead :P

But I'm not that alive either, my tired ahh has a sht ton of work and enough energy to only play overwatch for sum time after work.

Right now the most creative thing I'm doing is optimizing my OC's model for VRChat.

V3 has been finished... for the most part, some minor tweaks and fixes are needed but overall the entire rig is smoother and easier to work with.

Drawing that i wont finish bc the head feels wrong but whatever at least its something to post.

My hands hurt :[

Look guys I went outside O-O Also I'm enjoying a nice Whiskey Sour.

Remodel of the same dude... Again :3

Work in progress… >:[

Here’s my live performance on the rig for something I’m not even sure I’ll finish.

I saw a trend where people share their Blender hours using the Steam release.

I didn’t start with the Steam version, but if I had, it’d be around 13,241.6 hours. So... I badly faked a Steam screenshot

Toy Bonnie animation! Also hi guys

He's a bit broken but i menaged to port him well enough for my first ever VrChat Avatar.

I have no clue how the materials work in unity like u can see btw xd.