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It has been a project with many setbacks, and there have been things that were left in the pipeline.
Even so, it is a quite enjoyable game, in which you can see the potential that it would have if I had the opportunity to complete it.
I had include new ships in Pirate Alliance.
For example, the Zeppelin, that can cross some traps.
Althought this use is limited (a level without traps make the Zeppelin useless), because is great movility, can be a good ally in the long term.
Now if a cannon hit a pond, the color of the splash water will have the color of the pond. Is only a stetic element, but this make the game more "complete".
In Pirate Alliance! you must face levels where specials enemies will strike you will all their gimmicks.
For example, in this mission you must fight against twon bosses, and both them can summon reinforcments.
Showing a boss of IlĂada Espacial 2: Mecha Pork. Is the first boss, and a joke with the player can train before the real challenge.
In a shooter, you can't only make that the player shoot with the button, because the screen will be filled with tons of lead. Instead, you must include a "cooldown" to moderate the player's attack.
The UFO of Player 2 in action!
We don't forget the multiplayer mode!
A simple fanart created with Pixel Maker, my own drawing software.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
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