So I decided to redo the levels again…this will be the fourth time. The biggest reason is that larger levels can cause slow downs on less-powerful machines(netbooks), also the map is composed of rectangles and squares, which make lining up rooms tricky.
So I decided to down scale levels to a set size of 480x480 from 640x640 which also got as big as 1280x1280 and varients.
Two benifits of streamlining levels will be easy link ups and much more consistant game speed throughout.
Also some small bugs are being fixed, one involving being under water and under platforms.
If you have any suggestions or additions you’d like to see in the upcoming revision let me know.
I do plan on adding two-three more attack types and finally implement magic attacks/abilities.










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