Game
Meikyuu

2 years ago

Some UI for your eyes, so it looks like im actively working on the game and not procrastinating to oblivion


And for those wondering, yes the date and time is based off of Persona, I wanted to use their date and time for progress saving since all you'd have to do is put in the date you stopped playing instead of a super long code to find out what part of the game you're in (since scratch has no proper save features)

and also because its easier for my brain so i can sort all of the games events and also other reasons

and also just because i really like their date and time system



1 comment

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

"Our work is never over" they said.

I-Buki

Mio-Da!

Ibuki Mioda!

Shuiro Haname. #Commission

Commission for @ShuHaname

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Coming Soon...

Colorful Fox

Happy Late Easter!