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Added some explosion shockwave effects to enemies when they die. Might need to reduce the intensity on those 😅 #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #screenshotsaturday #pixelart
Finally got around to start a #devlog here at Game Jolt for my atmospheric open-world RPG that I've been working on for the past few months - Dethroned Devil! #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #pixelart #game
Made some minor improvements to the battle system. The orbs will no longer stack on each other! Check out the game here: https://gamejolt.com/games/emberandisabelle/380482 #indie #games #game #indiegame #indiegames #indiedev #gamedev #madewithunity #vectorart
Added achievement menu in Main Menu. The game is pretty much ready to be published! You can check it out here: https://gamejolt.com/games/emberandisabelle/380482 #indie #games #game #indiegame #indiegames #indiedev #gamedev #madewithunity #vectorart
Version 0.1.3 of Ember & Isabelle is now Available! What's new? - Added key item sprites for collectibles - Windows x64 support - Mac support - Minor bug fixes and visual improvements
The plants also react to entity movement. So if something moves through them, they will wobble depending on that object's velocity #indiegame #indiedev #gamedev #pixelart #devlog #IndieGameDev #wishlistwednesday
New patch release for Ember & Isabelle! * "Skip Intro" function is now working. * New bloom shader configurations! (see the GIF) You can get the game here: https://gamejolt.com/games/emberandisabelle/380482 #indie #game #indiegame #indiedev #gamedev #madewithunity
Vanishing platforms are ready! They fall when something heavy steps on them (like the player) but can support lighter weights like the critter birds. #indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #screenshotsaturday
The transitions between colors should be a lot smoother now! You can barely see the transition lines #indie #games #game #indiegame #indiegames #indiedev #gamedev #madewithunity #vectorart
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