Added achievement menu in Main Menu.
The game is pretty much ready to be published!
You can check it out here: https://gamejolt.com/games/emberandisabelle/380482
#indie #games #game #indiegame #indiegames #indiedev #gamedev #madewithunity #vectorart
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Version 0.1.3 of Ember & Isabelle is now Available! What's new? - Added key item sprites for collectibles - Windows x64 support - Mac support - Minor bug fixes and visual improvements
Ember & Isabelle has reached the "featured" page! This is amazing and i am glad for all the support and for all the people that supported the game by sending comments about bugs and issues! Be sure to help the development by commenting any bugs/issues!
Preview of the chunk system used to optimize the game. Each purple dot represents a chunk. The chunks get deactivated when they exit the camera viewport. #indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev
Some well known bugs and issues in Ember & Isabelle that will be fixed in the upcoming patches: - Save system - Tweaked battle difficulty If you find any additional bugs and glitches, please let me know in the comments, thank you!
The transitions between colors should be a lot smoother now! You can barely see the transition lines #indie #games #game #indiegame #indiegames #indiedev #gamedev #madewithunity #vectorart
Made some minor improvements to the battle system. The orbs will no longer stack on each other! Check out the game here: https://gamejolt.com/games/emberandisabelle/380482 #indie #games #game #indiegame #indiegames #indiedev #gamedev #madewithunity #vectorart
Added some explosion shockwave effects to enemies when they die. Might need to reduce the intensity on those 😅 #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #screenshotsaturday #pixelart
Check out this automatic tiling! Tilemap Extras package is probably one of the best 2D tools for Unity. It allows you to create stuff like this which makes it a lot easier to build levels #indiedev #gamedev #madewithunity #screenshotsaturday
Vanishing platforms are ready! They fall when something heavy steps on them (like the player) but can support lighter weights like the critter birds. #indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #screenshotsaturday
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