1 year ago

Something about Timeless' final boss


It kindas does things... wrong? Or at least, out of order

One thing about intimidation in games is, taking the basic design and strategies the player has been using all throughout the game, and make them useless

Berny is Fire Powered? Frank throws a bottle of dirty water

You used the chairs? Frank gets angry and breaks them

You used the taser? Get tiger suplex'ed, bitch!

And don't get me wrong, that is cool... but it was also done too early

These type of things are better saved for the final boss, something like... uuugh, Arnold (I can never escape)

All throughout the game, Taunt+Roll with Joel has probably been the player's main strategy

And what happens when you try it with Arnold? He removes Dodge from Joel and drains his SP

That's cool, and really makes the player understand that Arnold is different from others enemies

And (iirc) nothing like that happens anywhere else in the game, making it even more special and intimidating

The problem with it happening with Frank is... it happens in Chapter goddamn One

If in the next chapter, the boss also breaks your chairs or removes fire from Berny, it won't be a suprise, meaning, it won't be as intimidating

And you can 100% believe me with that, I watched like, 3 videos on Intimidating Game design



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Everyone did an amazing job!

https://gamejolt.com/games/constructioncollab/955229

How dee doo dee....

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Go play it.

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