Next up
just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable
MYSTERYTALE GMS2 - Overworld Engine Progress
ARE WE CONNECTED?
transparency devlog soon but in the meantime heres the new admin music menu so you can bother admins to change the music for everyone in the room
MTO 1.0 Chat System Preview
alright, here's the new chat system. also, i guess i'm posting a bunch of the discord previews here in the community now
Text Modifiers (MTO 1.0 Chat System Preview)
New Engine Work-In-Progress Screenshots
dont ask me for anything ever again
neat
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