
Something's... wrong?
Returning to the development of ReunionFate, I've been running into some challenges, like going from having to design one character to designing three with lore included.
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Next up
Maze One: A Sad Beginning 08/23/25
'She's trapped in a maze. SAVE HER, SAVE HER, the metal star is near. Maze One is just a beginning, where many stay behind and few advance.'
Restructuring
Many things have changed, and with change come challenges, in this case: restructuring the characters and their sprites to animate them much better.
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Too cool to be true
Kinster has finally been finalized and will be implemented soon. He's the best design since Shattered. Both are the best I've created
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Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Goodbye Billboard, hello code
I'm determined to make changes to my game regarding its characters. Among those changes will be the removal of the Billoard from them. More details in the article.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
The demo is closer than you think
I've finally finished some details of 'The Lodge' and it'll be playable. I'll just have to tweak and add some characters, and the demo will be with us.
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A strangest girl: Willa
The intermediary already has a name and design: Willa, a hardworking and half-crazy girl, for some reason wasn't scared when she saw 3 demons on the same day
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Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Good news and bad news
I haven't made any progress in development, but that's because I've been implementing a new dialogue system into the game. More information in the article.
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