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umm heres what sf's debug menu looks lik btw
G makes u invincible
U unlockz all chars and secrets i think
R has 4 diff tiers, 0 is no passive regen and 1-4 is regen but increasingly faster rate
T lets you go 2 any boss with any char
I is obvious...
made sum concpt art :P (ik the gamejolt screen thing is bland but ill add som mor 2 it when it actually releases)
umm been trying to think of how am gonna make it so u guys can achieve trophies ingame.... (i barely hav any coding experience aside from observing sf's code ;-;
So
i may or may not make an full art of some person or i may just leave this like that-
Bandana Dee the Dream Friend
Fan art for Foolish I'm feeling kinda better so I drew this
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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