Game
Soul OPs: RETRO Boss Rush ANNIVERSARY

8 months ago

SORRY ABOUT THAT BUT GAMES OUT LMAOOOO




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me work game soon maybe

UMAZING!!!!! THIS [[OPTIMIZATION]] IS SO GOOD I COULD DIE!!!

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v6.8.15 is out... now I have to go back to working on that stupid sans game uaghhhh

Compressed hardmode down from 16 waves to 10. The games obviously not gonna be finished in time so the best I could do it atleast get to wave 5 by 2027

The new collab character, an interesting weapon it has (inspired by soul ops 2 lmao), and some passives the second new boss has.

Tidbits n stuff before i start working on the game again

Nightdust + Shattered Dream design brainstorming... These are NOT the final designs but theyre like halfway there. Bosses wont appear for like an update or two tho

Im thinking of making decayed7 a chase wave (like the first apoc pain encounter) but instead of focusing on attacks its just mechanic hell with a bunch of buttons and stuff

By the way im planning to redo the boss rush to be more like sorbr's boss rush where instead of acting like its a boss rush it feels more like characters you meet. Hardest part of the new boss rush is that u have to pick characters every couple waves.