Next up
me work game soon maybe
UMAZING!!!!! THIS [[OPTIMIZATION]] IS SO GOOD I COULD DIE!!!
Pestidust's face icon
v6.8.15 is out... now I have to go back to working on that stupid sans game uaghhhh
Compressed hardmode down from 16 waves to 10. The games obviously not gonna be finished in time so the best I could do it atleast get to wave 5 by 2027
The new collab character, an interesting weapon it has (inspired by soul ops 2 lmao), and some passives the second new boss has.
Tidbits n stuff before i start working on the game again
Nightdust + Shattered Dream design brainstorming... These are NOT the final designs but theyre like halfway there. Bosses wont appear for like an update or two tho
Im thinking of making decayed7 a chase wave (like the first apoc pain encounter) but instead of focusing on attacks its just mechanic hell with a bunch of buttons and stuff
By the way im planning to redo the boss rush to be more like sorbr's boss rush where instead of acting like its a boss rush it feels more like characters you meet. Hardest part of the new boss rush is that u have to pick characters every couple waves.











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