Game
Soul OPs: RETRO Boss Rush ANNIVERSARY


3 hours ago

Tidbits n stuff before i start working on the game again


Lowkey one of the hardest parts abt working on this game is song choice cuz ill have a song i really wanna use but then remember ((SOME)) people will call it trash or its just copyrighted. Other image here was the potential NightDust theme.. which is cool... Shattered Dream's theme wouldve been 'Dance of Life' by Maretu or something with that kinda feel. This game doesnt have a copyright option so that kinda js aint possible.

Also, keep in mind I have had and still have the names of the sanses used in the hardmode waves as well as nearly all other character slots . If you suggest something, I probably won't add it unless its really good (and original...)

Another thing, someone told me that SORBR is the only soul ops game out there that doesnt have characters from other multiverses (Ex. Touhou, JJK, JSaB)... Honestly, the thing about that is, a lot of attacks in sorbr are based off other games I make which are based off other media. For example, a lot of Nightmare Sans's attacks are direct copies of Seek from Ridiculously Bad Doors and Horror Sans's beartraps are based off Piggy. I don't plan to add any exterior characters, not even as a joke. I can't draw and I wont use my skill for that kinda stuff.

Though, its obvious I won't finish all 16 waves in time, so if theres only 10 or under by 2027, I'll just shorten it down to 10 or 12 idk.

For my Scarlet Conquest fans, I'm just planning the rest of the update while being productive since I only had the ideas in my mind without actually making them.



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