1 year ago

Sorry for being offline for a long while. Had school stuff to work on. This is something I've been working on for a while. My own custom design of Alphus & some of his abilities from the Desolate Room by Scott Cawthon. Made in Blockbench & Blender.




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Decided to make this on Microsoft Paint with a touch screen laptop. Any thoughts?

#HORRORibleArt #TrickOrTreat

Made this guy some time ago in Notability. Couldn't think up of a better name, so I just went with "Mr. Scribbles"

When I first made my custom version of Alphus from Desolate Room, I made a lot of mistakes that I didn't see as an issue before. The newer version I made has a better rig, now including wrist movements and more detail. Might revamp the shaders for V3 tho.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Quick test animation I've made in the Cavalry 2D animation software. Nothing with too much work, just testing out the features.

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

Made this skate deck graphic titled "Nature Of Technology" for an assignment in class. Some say it looks great, while others suggested changes. Any feedback from you guys?

Just finished this thing barely in time for a local hackathon I was in. I know this version is really buggy and unfinished, but thought I'd leave this on the site until I make a better version. Most of the sprites are entirely made via drawing tablet.

Maybe i should finish my FNAF 2 "reimagined" concept, especially of the building. And make a video about it. Perhaps FNAF 1 place will be first and then this. I have my own take how the building should be and perhaps it's worth to make a video about it :)

Made this awhile go. Based it on the design of the "Shooting Avatar" in the following PDF file (https://gamestarmechanic.com/static/pdfs/Games_PhD_Gamestar.pdf).