I wanted to take a short 2 week break from programming. That's why I haven't posted anything for too long.
I'll be back to work at Monday, stay tuned!
Next up
remember when i said i was gonna move to itch as soon as i published "CUBE^"? well, no. im doing it now; rlly gonna miss this place though.
just gotta tidy up some stuff and then we're ready to move on.
I am now officially moving to ItchIo. ===========================================
It's been fun while it lasted, but I guess it's time to push my career further. See y'all in there! :) --- https://blubxrry.itch.io
New map's on the works: FINAL TEST MAP. despite being what its name says, it still will end up getting in the final release of the game. (Early Test Map too, but it won't be so easy to gain access to) also there's results screen now yayyyyyyyyy!1!!
ATTENTION TO ALL GEOMETRICAL FOLKS. CUBE'S APRIL 1st BUILD WILL BE LEAVING SOON ON 4/12/2025, GET IT WHILE YOU STILL CAN!!
(add the dust man theme from mega man 4) omg its dust man from fnf
Events! They occur on a random time period, adding some extra spice to the gameplay loop. There will be more, but for now I've just made two: Chant (2:27) and Blackout (0:05).
CUBE: Now with 640x360 Resolution and Interpolation to make the game look smooth as butter.
also added locked doors, tasks (only one as for now but who cares), and some cool effects for when you're about to die.
Updated Aske
should prob be programming rn, but man; this game's an addiction. forsaken should be a drug atp; i play it everyday.
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