Next up
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I've decided to add a pause menu because I think most fangames should have one. (Although I understand why most don't. It was a nightmare to do.)
If you have any ideas for improvement, please leave them in the comments.
I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn
Fazbear's Downfall Devlog #1
I am making a FNAF TCG
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Sorry for the lack of updates on the game's progress, here are a couple of teasers!
The first is the loading screen artwork, the second is a 360 view of the new Puppet model, and the third is an ingame image of Puppet.
psycho
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