Sorry for the Lack of YaY news.
I've just been too hyped for Pac-Man World Re-Pac
(I've also been at loss for ideas. but hopefully I'll think of something soon)
Next up
#ScreenShotSaturday #IndieDev #GameDev
I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!
(Also, it has dramatically changed since the last time I showed anything about this to the public)
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Doodles N°21 (11/30/2024) + sneak peak of trtf 2/3 major update pack by @ShotOfRabbetDev
and @hattybeff-beam ![]()
(Click on the post for see better)
Added food
400 Follower Reveal: Yip Model Rework Railey (Current Progress) Reveal Camera Greyboxes
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
Out of context wet bouncing hairball
Made a silly Yap and Yell OC, meet Bow-Wow!
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)










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