Game
FNaF World XL
1 year ago

Sorta important poll: Sidequest indicator


So a quick recap/explanation of a mechanic:

The NPC will pull a sidequest from a list that slowly gets larger as the more important ones are completed. In an attempt to make it easier for players to know which ones are actually important for progression of these main sets, the flavor text they say is intended to reflect the importance of the sidequest they provide. In hindsight, I did not do a good job conveying this in a sensible manner.

Right now, I'm reworking how textboxes work. As such, I'm also planning to rework these phrases to be more clear on what the sidequest is that they're currently providing.

(Such as saying something like "We still have this big project to do" or "I have a little task that needs doing")

This poll is just to decide how intricate this indication goes.

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Option 1: I keep it to just the base rework

Option 2: I change the color of the text said to indicate an important sidequest appearing

Option 3: I add some extra text on the screen that indicates the importance of the sidequest (maybe also color coding it to reflect the importance)

  33 votes Voting finished

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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Figured it out.

The more things change, the more they stay the same.

First signs of danger.

It's been a long time coming...

How about we change things up?

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

New look, new direction.