So a quick recap/explanation of a mechanic:
The NPC will pull a sidequest from a list that slowly gets larger as the more important ones are completed. In an attempt to make it easier for players to know which ones are actually important for progression of these main sets, the flavor text they say is intended to reflect the importance of the sidequest they provide. In hindsight, I did not do a good job conveying this in a sensible manner.
Right now, I'm reworking how textboxes work. As such, I'm also planning to rework these phrases to be more clear on what the sidequest is that they're currently providing.
(Such as saying something like "We still have this big project to do" or "I have a little task that needs doing")
This poll is just to decide how intricate this indication goes.
---
Option 1: I keep it to just the base rework
Option 2: I change the color of the text said to indicate an important sidequest appearing
Option 3: I add some extra text on the screen that indicates the importance of the sidequest (maybe also color coding it to reflect the importance)
0 comments